About me
Hello,
My name is Liam Hynes and I'm a recent graduate from Norwich looking to start a career as a level designer.
About Me:
I have spent 4 years studying Game Design and Technology at Anglia Ruskin University, where we covered a wide range of areas of games development, from concept and design documents to production and testing. While I was always playing around with level editors and game engines from a young age, it was during my time at university when I knew that I wanted to become a level designer professionally. This can be seen in my final dissertation which was based around level design and how environments can be built to help a player navigate a level. After university I spent 2 years solo developing and releasing an on-rails multiplayer game, Dead Containment, which was made using Unreal Engine 4. Now I am trying to find a studio where I can start my career in the games industry as a designer and work with others to help create some great games.
Skills and Achievements:
- First-Class Honours degree in Computer Games Design and Technology
- Wrote a thesis on how to better use a 3D's environment for navigation purposes
- 1 solo developed and released PC title on Steam (Dead Containment)
- 1 solo developed and released Android title on the Play Store (Gravity Chef)
Used Tools:
- Unreal Engine 4 & 5
- Unreal Engine Blueprints
- Unity
- ProBuilder
- Basic C#
- Maya
- Photoshop
- Trello
Skills
blueprints, Game Design, level design, maya, Photoshop, ProBuilder, unity, Unreal Engine 4, Unreal Engine 5