Liam's work

About Liam

Hello,

My name is Liam Hynes and I'm a recent graduate from Norwich looking to start a career as a level designer.

About Me:

I have spent 4 years studying Game Design and Technology at Anglia Ruskin University, where we covered a wide range of areas of games development, from concept and design documents to production and testing. While I was always playing around with level editors and game engines from a young age, it was during my time at university when I knew that I wanted to become a level designer professionally. This can be seen in my final dissertation which was based around level design and how environments can be built to help a player navigate a level. After university I spent 2 years solo developing and releasing an on-rails multiplayer game, Dead Containment, which was made using Unreal Engine 4. Now I am trying to find a studio where I can start my career in the games industry as a designer and work with others to help create some great games.

Skills and Achievements:

- First-Class Honours degree in Computer Games Design and Technology

- Wrote a thesis on how to better use a 3D's environment for navigation purposes

- 1 solo developed and released PC title on Steam (Dead Containment)

- 1 solo developed and released Android title on the Play Store (Gravity Chef)

Used Tools:

- Unreal Engine 4 & 5

- Unreal Engine Blueprints

- Unity

- ProBuilder

- Basic C#

- Maya

- Photoshop

- Trello