United Kingdom's Most Creative Riggers
3D Rigger, London
Animator, Swindon
I am a 3D generalist specialising in Maya. I have knowledge of modelling, texturing, rigging, lighting and rendering. I also have strong experience in Adobe Flash animation, and use of the Adobe suite. I have industry experience, ranging from television, internet videos, advertising and video...
Technical Animator, Alcalá de Henares
A gamer at heart, I'm looking to start my career in Technical Animation. Solving problems, finding solutions and brainstorming with peers to find new ways to improve and polish the tools and pipeline. Passionate, energetic, positive attitude is how those who know me would define me as a candidate....
Animator
Hello, my name is Luke Hyde and I am a freelance 2D graduate animator. I have over 4 years of expreience within a studio environment, and have built up a very large portfolio of work on many animated tv shows. Im am very proficient in using adobe flash CS5 (and many other programs). Please refer to...
Maya Character Rigger / TD / Pipeline Developer, United Kingdom
I am an illustrator, Maya technical artist, and musician. As Head of Rigging at Framestore Commercials UK I built the entire character auto-rigging pipeline for the department and worked on numerous high-end, award-winning jobs. I am constantly hatching plots for musical world domination and...
Rigger/erector, Leven
Freelance artist at self employed, Surany
I graduated with Distinction from Mprof Game Development masters programme at Abertay University where I previously achieved First Class Honours degree in Computer Arts. With art being my hobby and my passion, I am particularly interested in 3D modeling, technical arts and animation pipeline tool...
So Rigging supervisor/coordinator at Doosan Babcock, Newcastle
3D Rigger, Lincolnshire
Rigger, London
Senior TD at Monkeys.TV, Cairo
I am a one-man army and can be more beneficial in many ways, as I have an excellent understanding in Maya and its problems, and I make the whole process as smooth as possible for everyone. Plus, I work on very complex Rigs and Muscle systems, not only the Default Maya Muscle, but I use more...
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