About me
I am a one-man army and can be more beneficial in many ways, as I have an excellent understanding in Maya and its problems, and I make the whole process as smooth as possible for everyone. Plus, I work on very complex Rigs and Muscle systems, not only the Default Maya Muscle, but I use more accurate and anatomy dependent tools like Ziva VFX, to reach a very realistic creature simulations. I also have good knowledge in Houdini and Unreal Engine. I am a good teacher and perfect learner and I've been always the one who makes it easier for all the team.
Here you can see my Adv. Demo Reel:
In addition, Here: Two very short videos Showing the Muscle System and Results I can reach with Realistic Anatomy, before and after.
Finally, a video showing My MEL and Python Usage of a MOCAP Retarget tool I've Created For Maya. :