About me
I'm a UI/UX Designer focused on turning complex ideas into clear, intuitive and engaging digital experiences.
I work across the design process, from user research, information architecture and user flows to wireframing, prototyping, interaction design and polished interfaces. I'm especially interested in the space where usability and visual craft meet: making products not only easy to understand, but genuinely enjoyable to use.
My professional background includes design experience with Apple, Zenoti and Epiq, alongside an MA in Information Experience Design from the Royal College of Art. Before moving deeper into UI/UX and product design, I worked extensively across motion graphics, visual design and video. That background still plays an important role in how I design today, giving me a strong understanding of hierarchy, storytelling, movement, feedback and how an experience unfolds over time.
I primarily work in Figma and enjoy building prototypes, exploring interaction patterns and developing design systems that create consistency without sacrificing character.
For me, good UI isn't decoration. It's how a product explains itself.
I'm currently interested in UI/UX, Product Design and Interaction Design opportunities where I can combine user-centred thinking, strong visual craft and a slightly unconventional way of looking at problems