About me

Hello, my name is Toren Lehrmann, I'm a Graphic Artist working in the video games industry, and have over 3 years experience creating 3D assets for real-time game engines, as well as high-res renders for architectural visualization, television, and the web. Additionally, I have contributed artwork on three professional game development projects, as well as two Award Winning Unreal Tournament 2004 Modifications!

Although originally from Austin, TX, I'm currently living and working in Hamburg, Germany as a 3D Artist for the largest developer and publisher of online games in the country, called Bigpoint! My responsibilities include low polygon modeling and texturing for real-time games, as well as high polygon modeling and rendering for web graphics.

After taking the big step and moving out of state for college to Phoenix, Arizona, and completing a degree in Multimedia, I moved to Los Angeles for an internship creating 3D assets for a television studio in Beverly Hills. With adventure still on the brain, I took a chance on what is now my current job, offered to me while attending E3 in 2006, and I havent looked back since! Looking to the future, I would love for my next step to include working with an experienced team on a next-generation title.

I'm interested in meeting new people, so feel free to contact me!

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Availability
Looking for work
Tagged Job Titles
Contract
Perm
Location
Hamburg, Hamburg, Germany
Skill Level
Junior, Middleweight
Languages
English
Creativepool member since 21 July 2008