About me
I am a creative technologist, working at the crossroad of 3D design, VFX, and Interactive Experiences. I specialize in procedural design and real-time rendering, utilizing Houdini for simulations and VFX, and Unreal Engine for immersive environments.
At Unreal Event Viz, I develop event, activation, and concept-driven cinematics and 3D visualizations in real-time. In Houdini, I create everything from smoke, fire, and particle sims, to highly tailored custom procedural animations — all in Unreal Engine friendly formats.
Over at More Creative, I also design campaign microsites and browser-based games that function as interactive front-end experiences, building full-stack tools. I enjoy leveraging and contemporary web technologies to craft engaging 3D web experiences with , pushing its limits and creatively engaging audiences.
Core skills:
3D & VFX: Houdini (simulations, particles, pyro, procedural modelling), Unreal Engine (real-time rendering)
Web & Creative Code: , React, Tailwind, Supabase/Firebase
Interactive Builds: Campaign tools, small scale games, experimental MVPs
Design Mindset: Visual storytelling, technical art, real-time prototyping
I thrive within simulation, code, and design, creating pieces that move, react emotionally, and respond dynamically.
Let's work towards an unforgettable project.