About me
My previous experience industry has enabled me to work to tight deadlines and work effectively within a team. I have good understanding on how to utilize my skillset when adapting to different work pipelines, since I worked in a Triple AAA outsourcing studio and have worked for other freelance companies.
I can work under pressure when meeting deadlines as some of the projects were very intensive while also considering the constructive feedback, I would receive not just from the clients but my art directors and team members too, proving I have I have excellent communication skills when problem solving and implementing feedback to into my work.
As well as being a strong communicator, my roles in elite 3d and similar fields required me to be an outstanding team player, which was a vital element when working on different projects and teams. I'am competent in using different 3D and 2D packages such as 3DS Max, Maya, Zbrush and from Photoshop to Substance Painter/Designer meaning I can adapt to different workflows and pipelines to ensure my artwork upholds and maintains the highest quality.
I have prior knowledge with different types of modelling from organic to hard surface. I collaborate well within a team when delivering high quality AAA assets. I'am familiar with Unreal Engine and thrive in becoming a lead environment artist one day, I'am passionate in developing my skillset and would love to contribute to an in-house project.
Skills
3D Design, 3D Modeling, archviz, CG Modelling, Digital Art, Film Processing, Fine Arts, Photo Editing, Photoshop
Sector Experience
CGI / 3D, Computer Games, Computing (Software), Creative Services, Design, Film (Feature), Film (Short / Documentary), Fine Art, Painting & Sculpture, Photography
Clients
Dekogon, Elite 3d, Experience Points, Learte Studios, Switchboard studios