Thomas' work
About Thomas
Director of Animation & Design at a production company centered in Chicago. Started in
traditional 2D motion graphics and editing, expanding to compositing and quickly learned 3D
workflow (polygonal modeling, shaders, animation, dynamics, rendering). Familiar with concept
development, presentation, client management and researching emerging trends in design, style
and technology. In my current role I have built out a Virtual Production operation that integrates
high-fidelity 3D environments powered by Unreal Engine into productions using live key green
screen techniques and LED volumes (similar to what is used on Disney's The Mandalorian).
traditional 2D motion graphics and editing, expanding to compositing and quickly learned 3D
workflow (polygonal modeling, shaders, animation, dynamics, rendering). Familiar with concept
development, presentation, client management and researching emerging trends in design, style
and technology. In my current role I have built out a Virtual Production operation that integrates
high-fidelity 3D environments powered by Unreal Engine into productions using live key green
screen techniques and LED volumes (similar to what is used on Disney's The Mandalorian).