About me

I have been a Project Manager/3D Artist at Gioconda for 6 years now. We develop and produce training videos for use in the railway industry. These videos consisted of a mixture of CGI and live action video. I managed the production of all content from concept to delivery. Not only does this involve managing the project life cycle but I also help to create the 3D environments we use in our videos. Gioconda also provided a service call 'Desktop Signal Sighting' which involves moving assets around a 3D model in real-time, directed by clients, to digitally complete the sighting of signals on railway lines. I run this service in both 'Cinema 4D' and 'Unity'. The environments are optimised on a per project basis to ensure they run smoothly in real-time. Without optimisation our lighting/animation etc. could all be compromised. I am solely responsible for optimisation process. All projects are worked to very tight deadlines, meaning time management must be managed and adhered to accordingly.

My primary 3D packages are '3DS Max' and 'Cinema 4D', including the use of 'BodyPaint'. I have an extensive working knowledge of 'Photoshop' and a good working knowledge of the rest of the 'Adobe Creative Suite'. I also have a basic understanding of 'Mudbox', 'Unity' and 'Unreal'.

Skills

3D Animation, 3D Modeling

Sector Experience

Computer Games, Engineering

Recommendations
- 
Currently No Recommendations
Availability
Looking for work
Contract
Perm, Temp-Perm, Remote
Location
London, United Kingdom
Skill Level
Junior, Middleweight
Creativepool member since 25 August 2011