About me
I am a Creative Technologist and Artist working at the intersection of interactive installation, physical computing, and data-driven systems.
My practice explores how unseen processes, environmental data, bodily signals, and hidden infrastructures can be translated into tangible, sensory experiences. Through real-time systems, sensors, and computational media, I create works that invite audiences to physically engage and reflect on relationships between the human and non-human in a computational context.
Technically, I work with tools including TouchDesigner, Unity, Arduino, Python, and JavaScript, often developing custom systems and physical prototypes that respond to human interaction and environmental conditions.
I am currently completing an MA in Computational Arts at Goldsmiths, University of London, where my work spans interactive installations, digital fabrication, and sensor-based systems.
Skills
3D Modeling, Digital Art, Exhibition Design, Industrial Design, UX/UI, Web Development