About me
I have over 10 years of 3D experience including 9 years of Games Industry experience. From environment to character art, assets and of course weapons.
I worked on the fantastic Timesplitters series for Free Radical (Crytek UK) and later moved over to Technical R&D for Haze (Ubisoft).
I then moved on to work for Core on Tomb Raider - 10th anniversary. Later Core became Rebellion and I worked on a few titles including Harry Potter and Shellshock2.
I then traveled to Germany where I worked as a Senior artist at Acony Games on Bullet Run (Sony Online). I managed the character and weapons department which included R&D and pipeline management.
Once we finished Bullet Run I decided I wanted to branch out and explore working in a freelance capacity.
The company was formed this year and so far I have already had clients such as Pixologic, Amnesty International and Magic Lamp.
These jobs required skills obtained over many years of industry experience and I would like to offer these skills to your company.
Skills
I have over 10 years of 3D experience., I am well versed in the following software, ZBrush, Maya, Photoshop, Unreal Editor, 3Ds Max
Sector Experience
I worked on the fantastic Timesplitters series for Free Radical (Crytek UK) and later moved over to Technical R&D for Haze (Ubisoft)., I then moved on to work for Core on Tomb Raider - 10th anniversary. Later Core became Rebellion and I worked on a few titles including Harry Potter and Shellshock2., I then travelled to Germany where I worked as a Senior artist at Acony Games on Bullet Run (Sony Online). I managed the character and weapons department which included R&D and pipeline management., Once we finished Bullet Run I decided I wanted to branch out and explore working in a freelance capacity.