About me
I'm experienced in using Maya and specialise in character animation and I'm also proficient at rigging as well. Other programs I've used includes After Effects and Photoshop, but not at the same level as my experience with Maya. I was originally a mechanical engineering student at both TAFE and UTS, but later found a love for animation. With my sound knowledge of physics from previous studies, I can apply it into my animation, making them as believable as it should be. Having great analytical and problem solving skills, I'm able to handle most things thrown at me, but I'm not afraid to ask questions to problems that I can't solve by myself. Being an eager learner, I'm always looking forward to criticisms in my animations. I also like to keep myself up to date with my software and hardware to do my work with the best of tools.