I am a VFX enthusiast who has a passion for 3D. I work as a 3D generalist with a slight focus on the modelling
I am not constricted to any particular platform, but rather have an interest anywhere I can be a part of a creative
team, be that in film, broadcast, games or even advertising.
As a digital artist, I am extremely competent at balancing both technical and creative skills to meet deadlines.
I have strong spatial awareness and a good sense of form, scale and proportion coupled with a keen eye for
I am constantly seeking the opportunity to learn and grow as an artist.
Applications:, ● 3d: - Maya, 3Ds Max, Softimage, Mudbox, Zbrush, Mari, Cinema 4D, ● Comp: - Shake, Nuke, After Effects, Photoshop, ● Tracking / Matchmove: - PFtrack, Matchmover, Boujou, 3d Equalizer, ● Particles /Dynamics: - Maya Fluids, Softimage ICE, Skills:, ● Modeling / Sculpting / Texturing, ● Concept Design, ● Dynamics / Simulation / Fluids, ● Animation, ● Lighting & Rendering
Period of Employment:09/2012-present (2months), Employer: Painting Practice, Position: Freelance 3D Artist, Role: Modelling, Texturing, Lighting, Rendering, Matchmove, Period of Employment:09/2011-present (1Year1 month), Employer: MountainWheel Games, Position: Freelance Creature/Character Artist, Role:, - Creation of High poly detailed characters/creatures and normal/bump maps., - Transferring high poly details to low poly assets for CryEngine 3, - Ensuring topology is suited to animation, - Highly realistic texturing.Mari / Mudbox / Zbrush, Period of Employment: 02/2011-09/2012 (1Year8months), Employer: Molinare, Position: 3D Artist, Role: Modelling, Texturing, Animation, Lighting, Rendering,, Period of Employment: 10/2010-02/2011 (5months), Employer: The Mill, Position: 3D Artist, Role: Modelling, Texturing, Animation, Lighting, Rendering