About me

In 10 years of experience within the film & game industry, I've developed various skills that contribute to any cinematic team from start to finish. I love producing and directing content that is driven by creative images and a powerful story.
My experiences range from:

- Creating high-quality cutscenes & trailers with a focus on cinematic techniques including real time camera technology, scene layout, blocking, colour and lighting design.
- Experience with on-set film camera operation and virtual cameras.
- Experience with motion capture.
- Strong leadership skills.
- Video Production management.
- Editing and capturing real-time game footage for game trailers.
- Experience with Maya and it's camera set-up and animation.
- Creating pre-viz animatics.
- Experience with CryEngine, Unity, Unreal Engine & Source Engine.
- Scheduling of cinematic related work.
- Designing and overseeing production of trailers & cinematic cut-scenes.

Skills

Cinematography, Creative Direction, Editing, Filming, Game Design, Team Management

Sector Experience

Advertising, Audio / Visual, Computer Games, Film (Feature), Marketing

Awards

Bit Film Award - 2008

Clients

ARRI, Bioware, CD Projekt Red, COLLECTIVE LONDON, Crytek, DICE, Electronic Arts, Sony Online Entertainment, The Creative Assembly

Recommendations
- 
Currently No Recommendations
Availability
Looking for work
Tagged Job Titles
CG
Contract
Perm, Freelance, Temp-Perm, Part time, Remote
Location
Pulborough, West Sussex, United Kingdom
Skill Level
Senior
Creativepool member since 25 April 2016