About me
I am a well-organised, pro-active and enthusiastic professional with solid hands-on design experience, along with exceptional problem-solving and trouble-shooting skills. I believe myself to be very approachable and have excellent interpersonal and communication skills, with the ability to relate with a diverse range of people. I have a strong personal commitment in ensuring work is completed to an efficient and high standard and, if needed, will work beyond hours to ensure deadlines are met. As well as this I am fully capable of working both in a team-based environment and using my own drive and initiative to work alone and unsupervised. I have 10 years' worth of amateur PC games-creation experience within a small team. My roles within the team have included initial game concept artwork, character design, logo design, 2D UV/texture maps for characters and environments, brief introductions to 3D modelling using Maya and post-production artwork including both poster and package design.