About me
VR-focused 3D Artist and Unreal Engine specialist with experience in real-time environments, immersive visual storytelling, and digital visualisation workflows. Skilled in modelling, texturing, lighting, optimisation, and cinematic scene creation using Unreal Engine, Maya, 3ds Max, ZBrush, and Substance Painter.
Currently completing a PhD focused on VR and immersive environments, combining technical production workflows with spatial design and interactive experiences. Interested in realtime visualisation, film, immersive media, virtual production, and environment art across games, architecture, and digital experiences.
Experienced working independently and collaboratively across creative projects, with additional experience mentoring students in portfolio development and digital art workflows.
Skills
3D Modeling, 3ds max, adobe photoshop, Animation, Cinematic Composition, Digital Visualisation, environment art, immersive media, Lighting, maya, Realtime rendering, storytelling, Substance Painter, Unreal Engine, visualisation, World Building, zbrush
Sector Experience
Architecture, digital design, film, Gaming, Immersive Media, motion graphics, Virtual Production, visualisation, VR/XR