About me
Visual Effects & Digital Sculpture
London, UK.
BIOGRAPHY
Andrea Giordano has recently finished working on "G.I. Joe: Retaliation" as Lead Texture artist at Digital Domain / Reliance MediaWorks London. Her previews work includes Game of Thrones (season1), Great Expectations, Sherlock Holmes 2 and The Apparition amongst others features. She was recently featured on The Foundry website for her outstanding work on Game of Thrones using new software Mari 3D to create character and environment textures. After completing her Art and Design studies in Barcelona 2001 with a masters in Animation, Andrea worked for five years as a Creative Designer in the field of publicity, working from concept to completion applying her knowledge as a traditional and CG Artist. Creating something more enduring made Andrea, in 2006 move to Vancouver where she graduated with honours in a Masters with a main focus on Character Modelling and Texturing. This led to a second year in Canada working freelance as a Texture Artist and Modeller. Andrea's background in art, anatomy and her keen eye for detail has allowed her to follow her passion and work on a variety of different projects in the Games, Film and TV industries. Andrea now resides in London where she has been working on features film in the position of Lead Texture Artist.
Skills
Visual Effects & Digital Sculpture, London, UK., BIOGRAPHY, Andrea Giordano has recently finished working on "G.I. Joe: Retaliation" as Lead Texture artist at Digital Domain / Reliance MediaWorks London. Her previews work includes Game of Thrones (season1), Great Expectations, Sherlock Holmes 2 and The Apparition amongst others features. She was recently featured on The Foundry website for her outstanding work on Game of Thrones using new software Mari 3D to create character and environment textures. After completing her Art and Design studies in Barcelona 2001 with a masters in Animation, Andrea worked for five years as a Creative Designer in the field of publicity, working from concept to completion applying her knowledge as a traditional and CG Artist. Creating something more enduring made Andrea, in 2006 move to Vancouver where she graduated with honours in a Masters with a main focus on Character Modelling and Texturing. This led to a second year in Canada working freelance as a Texture Artist and Modeller. Andrea’s background in art, anatomy and her keen eye for detail has allowed her to follow her passion and work on a variety of different projects in the Games, Film and TV industries. Andrea now resides in London where she has been working on features film in the position of Lead Texture Artist.
Sector Experience
I have worked on a variety of different projects in the Games, TV and Film industries and my current position is Lead Texture Artist.
Clients
Baumann Film Festival, Blue Bolt, Digi-Guys, Digital Domain, En Reposo, Ignition London, Liquidbuddha Studios, PLV, Radarcan, Reliance MediaWorks London, Su-Studio, Tigar Hare Studios, TMT Publicity & POP