About me
I'm a 3D generalist and concept art enthusiast with a deep love for cutting edge technology and design.
I've previously worked at The Mill on a wide range of projects doing an extremely broad range of 3D work ranging from Modelling in Maya & Zbrush, to texturing in Mari/Substance and rendering lighting/shading in Arnold.
I love increasing my skills further at home by learning unreal engine, unreal blueprints and concept art techniques for design.
Please check out my showreel by following this link:
vimeo/
Furthermore, my artstation has some of my personal work and illustration:
artstation/artist/Pavel
Skills
3D Modeling, Digital Art, digital sculpting, maya, Substance Painter, texturing, zbrush
Sector Experience
Awards
Escape Technology ZBrush Speed Sculpting Competition - 1st Prize (Cintiq 19HD)