About me
Hi,
I'm a 3D Artist specializing in stylized and realtime-ready characters, environments, and props for games, miniatures, and interactive projects. My expertise includes character modeling, hard surface design, retopology, asset optimization, and high-quality presentation workflows.
I've worked on a variety of stylized and production-ready projects, focusing on strong silhouettes, clean topology, and visually appealing designs that work efficiently within modern game pipelines. I primarily use ZBrush, Maya, Blender, Substance Painter, Marmoset Toolbag, Unreal Engine, Photoshop, and Marvelous Designer.
I'm passionate about creating polished, high-quality assets while maintaining clear communication, attention to detail, and reliable delivery throughout the production process.
Mail id:
pankajsinghrajawat30@
Skills
3D Design, 3D Modeling, AR/VR, CG Modelling, Character Design, Furniture Design, Game Design, Gaming, Prop Design, Sculpture
Sector Experience
CGI / 3D, Computer Games, Gaming