About me

To introduce myself, I am an artist and content creator interested in virtual reality, cinematic rendering, film productions and 3D photo-realistic character creation. Originally, I am born and raised in Bulgaria but based in London, UK since 2019. I graduated from the University of West London with the course Games Design and Animation (bachelor's degree).
As a personality, I have strong willingness to work and participate, I am disciplined and well-meaning to people, and as part of my environment requires working with groups of people, I am aware of how to kindly collaborate and help them.

I have been exploring the world of Games and Films. My strength and talent are - traditional art, as I am self-teaching since 2012, but it appears to be a natural talent. I have been practising traditional graphical drawing of the human anatomy, portrait graphical drawing, architectural sketching, mixed media art, watercolour and pastel painting, fine art and concept art and design.
My hobby is Photography, I have been practising since 2013. Throughout the years, my photography skills helped me understand the colour and mood in scenes, different techniques for shooting, and technical terminology. Later, I implemented my skills in Unreal Engine 4 through cinematic rendering, including working with a camera, lighting, and animation.

Since my early years, I was interested in the imaginary fantasy worlds created in film and video games. During my studies, I gained knowledge in the game and animation field. Ever since I have been learning and working with industry-standard software (Maya, Unreal Engine, ZBrush, Adobe software package, Substance 3D, Marvelous Designer), understanding terminology, and self-organizing myself, I gained confidence in specific areas.

Part of my studies is, that I have gone through 3D beginner modelling with Maya, exploring different styles of modelling (Low Poly, High Poly, Organic). Therefore, I have been working with the software for 3 years now and had the opportunity to explore the world of 3D animating, Motion Capture, Rendering, Rigging, etc. Also, I learned about Character Design, Composition, Production Design, Games Design Documentation, Visual Document and Art Bible Specification, real-time creation in Unreal Engine, and construction of Game Levels in Unity, and Unreal Engine 4.

I am focused on Unreal Engine 4/5 and Metahuman Creator, Unreal Engine in film, and photo-realistic rendering of videos and images for films, videos, marketing materials, posters, covers (music, book), advertisement.

Skills

3D Animation, 3D Design, Cinematography, concept design, Lighting, Rendering, Unreal Engine 5, Visual Effects

Sector Experience

Cinema, Computer Games, Film (Feature), Gaming, Virtual Production

Recommendations
- 
Currently No Recommendations
Availability
Looking for work
Achievements
Contract
Freelance, Remote
Location
Sofia, Sofia, Bulgaria
Skill Level
Middleweight
Languages
English, Bulgarian
Creativepool member since 15 November 2020