A Concept Artist with 6 years of experience in Video-Games industry and over 10 years as a Graphic Designer.
Seeing each briefing as a chance to push the limits, to bolden storytelling, daring with color palettes, and give a false sense of anarchic-like work process.
Always moved with a sense of constantly improving their craft, authorship, and trend, the genesis of each work's intent is an energy blast moved towards an attempt to carve a mark on a new kind of avant-garde art of the 21st century. This type of intent being both an ego thing and a hobby, but also a passion to streamline to a studio mission.
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