Max's work

About Max

Whilst at university and during an internship I have developed skills in both hard surface and organic modeling, texturing, rigging, rendering, camera tracking and compositing using a pipeline based around Maya/Mentalray to achieve both cartoon animation and realistic style visual effect shots.

I have also undertaken a small number of freelance film projects for two fashion brands. This has enabled me to use my skills across a range of disciplines, from filming with DSLRs to post production based around Adobe CS6.

I am ideally looking for my first commercial 3D role where I can further improve and contribute to the success of the nice people who welcome me as part of their team.