About me

I'm a 3D artist, based in London with a huge passion for the game industry and game development. I have an extensive background in Art and Illustration before I begun learning 3D software packages and core principles. I'm adapatable, driven and reliable with a strong eye for detail and accurancy. Worked with game engines like Unreal 3, Unreal 4, Unreal 5 and Unity. Have knowledge and willingness to adapt to developing trends and self improvement. My strongest areas of (3Ds Max based user) modelling is hard-surface modelling,UV unwrapping, PBR texturing(Substance Designer. Substance Painter), Mechanical rigging/animation, High to lowpoly pipelines, (Mudbox for highpoly sculpting), Environment Modular assets/tilable 3d assets. You can view my portfolio and current showreel in the links provided in my resume.
I am looking for new opportunities particularly for game development in and around London and/or via remote working.

Skills

3D Modeling, 3d Modulation, Digital Art, Game Asset Creation, Graphic Design, Hard Surface Modelling, Illustration

Sector Experience

CGI / 3D, Computer Games, Magazines & Comics

Recommendations
- 
Currently No Recommendations
Availability
Looking for work
Achievements
Project featured:Judge Dredd
on 10th November 2016
Project featured:Silent Hill 2 Bathroom
on 30th November 2023
Tagged Job Titles
Contract
Perm, Freelance
Location
London, United Kingdom
Skill Level
Junior, Middleweight
Languages
English
Creativepool member since 19 February 2016