About me
I'm a 3D artist, based in London with a huge passion for the game industry and game development. I have an extensive background in Art and Illustration before I begun learning 3D software packages and core principles. I'm adapatable, driven and reliable with a strong eye for detail and accurancy. Worked with game engines like Unreal 3, Unreal 4, Unreal 5 and Unity. Have knowledge and willingness to adapt to developing trends and self improvement. My strongest areas of (3Ds Max based user) modelling is hard-surface modelling,UV unwrapping, PBR texturing(Substance Designer. Substance Painter), Mechanical rigging/animation, High to lowpoly pipelines, (Mudbox for highpoly sculpting), Environment Modular assets/tilable 3d assets. You can view my portfolio and current showreel in the links provided in my resume.
I am looking for new opportunities particularly for game development in and around London and/or via remote working.
Skills
3D Modeling, 3d Modulation, Digital Art, Game Asset Creation, Graphic Design, Hard Surface Modelling, Illustration
Sector Experience
on 10th November 2016 Project featured:Silent Hill 2 Bathroom
on 30th November 2023