About me

I am an artist with over 14 years experience creating dynamic creatures and characters for film as well as being a professional author and instructor for the same time frame. I am a Senior Build TD at DNEG and previously I have been a Lead Texture Painter at Weta Digital as well as a modeler and concept designer at Weta Workshop. I have written 4 textbooks on ZBrush which have sold 35,000 copies worldwide and I teach ZBrush and Creature Design classes at The Gnomon School of Visual Effects. I have given over 50 lectures and workshops across 5 continents. I also produced the 20 hour Gnomon Workshop video training series Intro to ZBrush 2020. I have experience across the VFX pipeline and experience leading teams of artists.

I have worked as a concept artist and modeler/texture artist on The Hobbit, The Kid Who Would Be King, Pacific Rim II, and many other films. My responsibilities included designing creatures and characters and carrying them though into a pipeline ready package with ordered topology and texture. I am extremely fluent in ZBrush, Maya, Nuke, and most other major software packages and pipeline processes.

I have extensive experience as both a digital artist as well as a traditional sculptor and painter. My education includes the study of figure sculpture at The Florence Academy of Art in Florence, Italy and I undertook 50 hours of cadaver lab studies at The University of Utah Medical School.

Please have a look at my reel at

Skills

3D Design, CG Modelling, Mari, Staff Training, Technical / Functional Documents, Training, zbrush

Sector Experience

Film (Feature), Television

Clients

DNEG, Weta Digital, Weta Workshop

Recommendations
- 
Currently No Recommendations
Availability
Looking for work
Contract
Perm, Freelance, Temp-Perm
Location
London, United Kingdom
Skill Level
Senior
Languages
Native English Speaker, French level B1
Creativepool member since 25 June 2020