About me
I am a graduate 3D generalist starting to specialise in 3D interior visualisation . 3 years' experience using Maya for use with games, the Unreal engine and Substance Painter resulting in a robotics company purchasing a level my group created during the second year. I have good experience with high poly modeling as well as working to tri counts.
I am very experienced in creating 3D models or real world products and rendering them using Vray methods. I am also very adept at creating real life scenes to display said products. I am also skilled at using Substance Painter to create high quality PBR textures.
I am experienced in working to tight schedules and under pressure while maintaining high standards throughout.
I get on well with others and I have a way of getting the best out of my team mates.
Skills
3D Modeling, 3ds max, Architecture, Brain storming, CG Modelling, Digital Art, Email, Game Design, maya, Modelling, Photoshop, Social Media, Substance Painter, teamwork, texturing, time management
Sector Experience
3d visualisation, Architecture, CGI / 3D, Computer Games, Computing (Hardware), Gaming, Interiors