About me

I am a French composer, sound designer, audio editor and re-recording mixer, working across video games, film, television and documentary.

My work combines creative storytelling with strong technical delivery. I compose original scores, develop distinctive sonic identities, design detailed sound effects, edit and restore dialogue, and mix complete projects for professional release. Whether I am working on an interactive game world or a linear screen production, my goal is always to create audio that supports the story, strengthens the atmosphere and remains clear, purposeful and emotionally engaging.

In game audio, I have contributed to more than ten independent projects, including multiple commercial releases. My experience covers original music, ambience, UI, creatures, machinery, weapons, impacts, foley and animation-synchronized effects. I also create adaptive music systems, loop-ready cues, stems, transitions and stingers, and implement audio using FMOD and Wwise. I collaborate closely with developers, designers and artists, review builds and adapt the audio direction as each project evolves.

My game credits include Spacepunk Survival, A Tale of Silent Depths, Sky Dust, Dreadstone Keep, Oni Station and Sea of Intrigue. These projects span horror, science fiction, dark fantasy, cyberpunk and tactical role-playing games.

Alongside games, I have more than fifteen years of professional experience in film, television, documentary and streaming post-production. My work includes composition, sound design, dialogue editing, audio restoration, foley, sound editing, stereo and mixing, loudness control and final quality assurance. I have mixed approximately one hundred television episodes for Canal+ and contributed to productions for TV Cultura, including Fronteiras do Pensamento.

Selected screen credits include Helen, Hauling, A Noite das Vampiras, Crack Repensar, Di Melo, O Imorrível and Mulheres Negras: Projetos de Mundo. I received the Best Sound Editing award at the Brasília International Film Festival in 2019.

My main tools include Pro Tools, Nuendo, Reaper, iZotope RX, FMOD and Wwise. I am comfortable handling the complete audio process, from spotting, creative direction and composition through editing, restoration, implementation, mixing, documentation and final delivery.

I studied composition and piano at the École Normale de Musique de Paris, orchestration and instrumentation at The Juilliard School in New York, and audio engineering and jazz at the American School of Modern Music in Paris.

I am a native French speaker, fluent in English and Portuguese, and experienced in working remotely with international teams. I am available for freelance, contract and long-term collaborations in game audio, film music, sound design and audio post-production.

Skills

Audio, Audio Visual, Composing, Film, Gaming, Post Production, Series, Sound Design

Sector Experience

Audio / Visual, Cinema, Computer Games, Film (Feature), Film (Short / Documentary)

Awards

DMA Award Bronze

Clients

Canal+ , TV Cultura, Crit42, Orbit Studio, Twin Sails Interactive, Nejcraft

Trade Associations

Society of Editors

Recommendations
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Currently No Recommendations
Availability
Looking for work
Tagged Job Titles
Contract
Perm, Freelance, Remote
Location
Sao Paulo, Brazil
Skill Level
Senior
Languages
English - French - Portuguese
Creativepool member since 26 July 2026