About me

I have been working in audio in either a design, editing or implementation capacity for over 15 years in video games, music, and other media, and 10 years in-house as an FX designer for Blizzard Entertainment for mostly all of its various franchises — both in game content and cinematic material. Most recently at Hi-Rez Studios working to support audio content creation and technical implementation for Realm Royale, Paladins, and Smite and associated brands, utilizing resources such as Wwise and Unreal Engine, as well as linear media/post production.

Skills

Field Recording, iZotope Plugins, pro tools, Sound Design, Workflow Improvment

Sector Experience

Audio Engineering, Music Editing, podcast, post production, Production, project management, Sound design, Sound Editing

Recommendations
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Currently No Recommendations
Availability
Looking for work
Achievements
Tagged Job Titles
Contract
Perm
Location
Milton, United States
Skill Level
Senior
Creativepool member since 2 June 2019