About me
I'm a Character Artist specializing in portrait likeness, facial expressions sculpting, organic modeling, and clothing/fabric simulation (MD → ZBrush/Maya). I bring technical precision and artistic vision to every project.
Core Expertise:
· Character modeling (realistic & stylized)
· Clothing & Fabric: Marvelous Designer + ZBrush/Maya detailing
· Portrait likeness - from scratch or based on scans
· Facial expression sculpting, blendshapes, wrinkle data sets
· Digital sculpting, PBR texturing & shading
· Organic & creature modeling
· Photogrammetry Scanning, Post-scan processing & optimization
· Retopology, UV mapping
· Real-time hair and fur (grooming)
· Lookdev, lighting & rendering
· Character design, 2D & 3D concept sketching
· Pipeline improvement & documentation
· Providing feedback on art content - anatomy, realism vs. stylization, focal accents vs. visual noise, color and gamma, silhouette, contrast, shape rhythm and mass balance, environment composition, and lighting direction
· Organic environment assets: Based on scans and from scratch (HP, LP, Textures)
· Unreal Engine, Maya, ZBrush, Marvelous Designer, Substance Painter, Photoshop, Wrap4D, XGen, Mudbox
Years of drawing, sculpting, painting, writing feedback, and creating documentation have shaped not only my artistic skills but also my ability to think strategically and see the bigger picture.
I quickly recognize when surfaces lack anatomical logic, expression, or visual clarity — whether through repetitive detail, weak silhouette, or poor balance. I offer practical, artistic solutions: variation, hierarchy, focal accents, value control, and compositional contrast.
I help teams develop a cohesive visual language — that supports storytelling and strengthens emotional impact.
Open to roles as Head of Art or Art Director, I bring production insight, artistic taste, and mentoring ability, along with a deep understanding of pipelines and creative alignment.
Game projects:
· Ritual Tides (AAA) - release soon
· Metro 4 (AAA) - release soon
· Metro Exodus, and DLCs (AAA)
· , a VR title by Oculus-Meta
· MotoGP
· Dark
· Fast and Furious: Showdown
· Risen 2: Dark Waters
· Metro 2033: the Last Refuge
· Nuclear Union
· CrimeCraft
· Escape From Paradise City
· You Are Empty
· Firestarter
· Freelancer (the game)
Custom 3D portrait \ Hologram
· Heydar Aliyev (Pr. of Azerbaijan)
· Sheikh Mohammed Bin Rashid (Sh. UAE)
· Barack Obama (Pr. of USA)
· Sheikh Zayed bin Sultan Al Nahyan (Sh. UAE)
Skills
3D Design, 3D Modeling, Art Direction, Character Design, character modeling, Creature modeling, Digital Art, digital sculpting, Facial Expression 3D Modeling, Fine Arts, Photogrammetry, Real-Time 3D Hair Grooming, Scanning, Sculpture
Sector Experience
Animation, Arts, CGI / 3D, Computer Games, Film (Feature), Fine Art, Painting & Sculpture, vfx, video games
Clients
4A Games, 4D-StudioR, Atari, Boston Animation, CDV Software, Creature Factory, Deep Silver, Fire Brand Games, FireGlow Games, Fishlabs, Geola, GSC game world, Hip Games, IT Lagoon, Mandel Art plains, Microsoft Games, Monte Cristo games, Namco Bandai Studios inc, Rabbitholes, Sirius Games, Smilegate, Soccertrix, THQ, Took part in the projects published by: B-Alive, Ubisoft, Vertpaint, Vogster
#47 Ranked 3D Artiston 17th August 2016 Project featured:Heydar Aliyev, CG - 3D portrait of President of Azerbaijan
on 14th February 2025