About me

I am Kevin Buenviaje, a 3D technical artist. I love 3D works; anything that is related to 3D - form modeling, texturing, UV mapping. I enjoy new things, like the latest software updates available in the market. I am also open to learning recently developed programs that speed up my workflow.

- Able to create a new pipeline for the artist to make their workflow more efficient

- Able to adapt and create a procedural workflow to save repetitive task

- Able to analyze and troubleshoot 3D mesh problems such as flipped normals and overlapping mesh

- Able to optimize scene for unnecessary data that is processing in the background for faster rendering and optimize

data in games

- Able to know what is good topology and bad topology for games and in films, in terms of assets and deforming mesh

- Has a good grasp of 3d space and PBR textures both for rendering and real-time render

- Able to create 3D procedural terrain and 3D procedural assets

- Able to clean up motion capture animation and tweak animation for games and film

- Solving problems in terms of creating new workflow or bridging and exporting data to other software

- Can communicate with both artist and developers to solve problems and solutions to the pipeline

Skills

3D Animation, 3D Design, 3D Modeling

Sector Experience

Animation, CGI / 3D, Film (Short / Documentary)

Clients

Creators 3D, MothershipVFX

Recommendations
- 
Currently No Recommendations
Availability
Looking for work
Tagged Job Titles
Contract
Perm, Freelance, Temp-Perm, Part time, Remote
Location
Manila, Philippines
Skill Level
Junior, Middleweight, Senior, Director
Languages
English and Filipino
Creativepool member since 30 January 2018