About me
I am a 3D generalist with a wide range of software experience and knowledge. I have worked in productions and short films as a strong rigging artist and 3D generalist.
I excel in procedural texturing and shading methods, especially within substance designer suite, Mari, and Maya shading networks. A lot of my work is inspired by nature and the world around me, I am constantly looking out for things to integrate into my work.
I love working with others on projects and sharing my knowledge and experiences to create amazing stories and inspire audiences.
My passions lie in learning and helping others within the world of visual effects. My aspirations are creating amazing worlds and stories to inspire others.
Skills
3D Animation, 3D Modeling, Architecture, CG Modelling, Character Design, Colour, Editing, Film, Grading, Landscape architecture, Photo Editing, Photography, Photoshop, Retouching, Visual Effects
Sector Experience
CGI / 3D, Computer Games, Film (Feature), Film (Short / Documentary)