About me
Student of 3D-computer-animation, Lcc, UAL, keen on Animation, VFX, Modelling, Previs, Visualisation and Software Developing. Graduated Houdini VFX & Architectural Design background. Comfortable in C++ / OpenGL / Win32 / SDL/ SFML software and game developing, GLSL shader creation, GPU computation. Comfortable with C++ in Visual Studio/ Visual Studio Code and cmake. Familiar with software: HoudiniFX, Maya, Nuke, 3D Equalizer, Blender, Rhino3D-Grasshopper, 3D coat, Zbrush. Comfortable coding in VEX in Houdini, .NET C# in Rhino3D. Comfortable with character animation/Rigging in Maya; Simulations in Houdini; Basic Roto/key/Composition in Nuke
Skills
3D Animation, 3D Modeling, 3Dcoat, 3DE, adobe, Architecture, blender, c++, GLSL, HoudiniFX, maya, mel, nuke, opengl, Previz, python, Realtime rendering, rhino3d, UE4, vfx, Win32, zbrush
Sector Experience
Architecture, CGI / 3D, Computer Games, Computing (Software), Film (Short / Documentary)