ABOUT
Final project at Kingston University in which we were able to pick what we wanted to do. My 3D room was inspired by the ‘Last of Us’ where I pushed myself in terms of texturing and modelling as well as lighting. Modelling done in Maya, texturing done in Substance Painter and Quixel Mixer, Renders done in Arnold.


Back to 3D modelling work inspired by ‘The last of Us’ project
Floyd Webb
Digital Producer, e22.creative
United States