About me
I am a Graduate from California State University, Fullerton, with a Bachelor's Degree in Fine Arts - Art. My focus is in the development of rigging tools and improving workflows for animators. One of my greatest achievements was to collaborate with a team of animators for the Natural History Museum in Los Angeles. My role was to develop a rig for two dinosaurs that were then animated within the Unreal Gaming engine. We would communicate weekly to troubleshoot with the animators on the rigs or to make any necessary revisions kinematics of the dinosaurs. Studying at California State University, Fullerton has provided me with the opportunity to work with the Python and PyMel coding. These programs have assisted in the successful implementation of IK and FK joint systems, which have allowed me to animate the fluid movements of characters.
Skills
3D Animation, maya, Pymel, python, Technical Art
Sector Experience
character animation, Character Rigging