About me
My background is in graphic design, where I made my start in the creative industries, before realising my true passion was in 3D art. My most recent full-time role has been as Head of Modelling at , where I managed a team of 15, as well as overseas contractors. There we built vast digital cities for use in Unity, with an emphasis on accuracy, while maintaining efficient polycounts.
My favourite aspects of these roles have been the modelling, texturing and rendering, but also client communication and team development/management.
My work is mostly centred around architectural design, but in my spare time I work on scifi themed projects. I'm currently putting together a Blade Runner inspired street scene to bring into Unreal Engine.
Skills
3D Animation, 3D Design, 3D Modeling, Business Management, Rendering, Team Management, Visual Effects, Visualising
Sector Experience
on 13th February 2025