Technical Animator (Cine Runtime)
Job
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
We are Criterion. We love games.
Over the last twenty years we’ve entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of talented people who craft games with joy, passion, and commitment to quality.
At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.
What a Technical Animator (Cinematics) does at Criterion:
- We're looking for a Technical Animator who can combine their understanding of cinematics, animation, logical flow and runtime techniques to give players a tangible connection to their on screen characters, vehicles and world.
- We need your experience to contribute to designs and proposed setups, specific animations and other solutions that integrate with a wide variety of game and presentation features, including narrative, in-game world or events, characters, and menus.
- You will report to the Technical Art team and work with Technical Art Directors, fellow Technical Artists, Animators, Engineers, and Designers as part of a collaborative team.
Requirements:
- Shipped at least one AAA game as a Technical Artist/Animator
- Understanding of DCC, In-Game & FMV cinematic and animation content creation workflows
- Experience using game animation systems: state flows/machines, tags and databases, sequencer/timeline).
- Experience with procedural animation techniques (e.g. Crowd Systems, Pose Based Animation Systems, Loco/IK).
- Experience with performance analysis and runtime optimization of game content.
- Familiarity with visual scripting (e.g. Unreal Blueprints, Schematics).
- Frostbite, Unreal or Unity Game Editor general experience.
- A passion for playing and making games.
About Electronic Arts:
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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