About me
As an animator my goal is to bring characters to life by understanding their personality and background then projecting it across in a clear and efficient manner with the use of strong reference material and key positions, appealing silhouettes, and the principles of animation. My work experience has taught me the value of resourcefulness, working with tight deadlines, implementing the directions given by my director and listening to my peers input. All with the purpose of enriching the final product and finding the best way to help tell the story.
Skills
Autodesk Maya, Anime Studio Pro, Autodesk 3DS Max, Autodesk Motion Builder, Pixologic ZBrush, C++ /openGL, Headus UV Layout, Adobe Photoshop, Adobe Premiere, Adobe After Effects, Adobe Illustrator, Apple Shake
Sector Experience
Games
Awards
Diploma in advanced character Studies Animation Mentor 2011, BA Hons Computer Visualisation and Animation Bournemouth University 2009 (Graduated with a 2:1), BA Hons in Fine Art University of Fine Art (Studied 3 out of 5 year course) , 2002-05 Porto, Portugal, IELTS (International English Testing System) Academic Format, British Council, Portugal 2002