About me
I am a skilled 3D Generalist with comprehensive experience across both 3D and 2D mediums. My freelance work has involved the use of industry-standard programs such as Photoshop and Premiere Pro, providing me with a strong foundation in digital content creation.
I am continually expanding my expertise in core 3D software, including Autodesk Maya and Blender, while also building my proficiency in editing tools like Adobe Photoshop, Premiere Pro, and After Effects. Additionally, I have hands-on experience with texturing software, including Mudbox and Substance Painter. I specialize in 3D modeling and texturing, enjoying the process of bringing digital assets to life from the ground up.
Throughout my studies, I have gained valuable experience in an industry-simulated environment and have worked with game development engines such as Unreal Engine, Godot, and Unity. While I have a solid understanding of the fundamental functions within these platforms, I am consistently learning and exploring new techniques to enhance my workflow and expand my capabilities.
Skills
2D Animation, 3D Animation, 3D Design, 3D Modeling, Animation, Photoshop, Rendering, texturing, Video Production