About me
I am a passionate 3D Artist with a First-Class Honours degree in Computer Animation and Visual Effects from the University of Portsmouth. With a strong foundation in 3D modelling, texturing, and lighting, I am dedicated to creating visually striking and immersive environments. My portfolio showcases projects that blend creativity and technical precision, including modular urban environments, stylised assets for VR games, and photorealistic designs.
I thrive in collaborative settings, having worked closely with multidisciplinary teams on diverse projects, and I am equally confident working independently. I am eager to expand my skillset further, particularly in rendering and animation, while contributing to high-quality 3D content. Driven, detail-oriented, and always ready to learn, I am excited to bring my creativity and enthusiasm to new challenges.
Skills
3D Modelling (Maya, Blender), Collaboration and Teamwork, Eager Learner, Environment Design and Modular Workflows, Lighting and Rendering (Unreal Engine, Maya), Rigging and Animation, Sculpting (ZBrush), Technical Problem-Solving (Asset Optimisation, Real-Time Workflows), Texturing (Substance Painter)
Sector Experience
Created photorealistic assets for cinematic scenes, focusing on lighting and material realism., Designed and textured stylised assets for VR games, collaborating with multidisciplinary teams., Developed modular urban environments optimised for real-time engines., Education Projects, Independent Work, Regularly expanding portfolio with self-initiated projects, such as the XV Patrick Blackett, showcasing hard-surface modelling a, Sculpted, rigged, and animated a T-Rex model, consulting with a paleontologist to accurately depict skeletal, muscular, and skin
Awards
First-Class Honours, BSc in Computer Animation and Visual Effects, Outstanding Performance Award, University of Portsmouth (2024)