About me
3D Character & Pprops Artist | Stylized & Cartoon Specialist | Technical & Artistic Versatility
With 6 years of experience across various studios, I design expressive and detailed 3D characters. My expertise spans sculpting, retopology, facial blendshapes, clothing and technical modeling, shot sculpting, texturing, and lookdev.
I am proficient in Maya, ZBrush, Blender, Substance Painter, Marvelous Designer, Marmoset, Arnold/Redshift, RD3DS Wrap3, Mush 3D, MetaHuman, BCS, Shotgrid, and Aquarium Studio.
I thrive in organized, team-oriented environments, where planning and collaboration ensure production goals are met. Critical thinking, attention to detail, and knowledge sharing are my tools to elevate project quality.
Outgoing, positive, and committed, I value kindness, diversity, and inclusion, and I strive to contribute to creative spaces where everyone feels welcomed and inspired.
Skills
3D Animation, 3D Modeling, CG Modelling, Character Design, Modelling
Sector Experience
Advertising, Animation, CGI, CGI / 3D, character modeling, Character sculting, facial blendshapes, lookdev, modeling 3D, props, Retopology, rigging, Shading, texturing, vfx