About me
Working as a Render TD at Cinesite has given me hands on experience at how the shading/lighting pipeline is maintained by working very closely with the shading and lighting teams. I have gained valuable knowledge.This includes a great deal of problem solving on a regular basis as well as optimising renders yet still deliver them at the highest quality.
My main role other than optimisation was to create and maintain python scripts to help with the efficiency of the shading pipeline.
Ambitions are to become a lookdev/shader writer in the future and I have a big interest in Lighting.
Heavy Maya, Linux, Renderman and Python user.
Other skills include: Texturing & Modelling, Experience with Mental Ray renderer, some 3ds Max experience.
Skills
- 2D : Nuke, Adobe Photoshop, - 3D : Maya, RenderMan, Zbrush, Mental Ray, Houdini, - Programming: Python, Renderman Shading Language, MEL, Shell, C/C++ (beginner), - Experience in creating HDRI’s and general lighting techniques, - OS: Linux, Windows, Mac
Sector Experience
CINESITE, RENDER TD JULY 2011 - 2012 (1 year), During this time I was successful in optimising and debugging scenes in an efficient manner. I was also responsible for liaising with the Shader Writers and the Lighters to improve the lighting pipeline. A large amount of Python scripting was involved when maintaining Unit Tests of the shaders to make sure that they were kept to an extremely high standard, suitable for feature films., Worked through the ‘crunch-time’ of John Carter and World War Z. This has given me a huge insight into the Visual Effects pipeline., SENTACA, 3D ARTIST (PART TIME) SUMMER 2009, Modelling and texturing main prop to an excellent standard for an educational game which required constant feedback to be optimised for real-time rendering. Providing invaluable insight into how a game is developed.
Awards
BOURNEMOUTH UNIVERSITY, BA (HONS) COMPUTER VISUALISATION AND ANIMATION 2008 - 2011, - Achieved 2:1, - Modules include Maths, Programming, Animation, Life Drawing, Group Project, and Visual Effects., - Worked on a group project animation working to tight deadlines and to the teams needs., During my final year, I was involved in a Major Project which involved the successful integration of Massive, Renderman and Maya. This custom pipeline had not previously been explored and involved a large amount of R&D and Python Scripting, WINDSOR BOYS SCHOOL, A-LEVELS 2006 - 2008, Law - B, Applied ICT - B, Art - C, GCSE’S 2004 - 2006, 8 GCSE’s including English, grade A and Mathematics grade B
Clients
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Trade Associations
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