About me
Greetings people. I am an environment artist with 5 years of experience.
Environment artist with a strong foundation in composition, light, and color, specializing in immersive 3D worlds. Passionate about hard surface modeling, especially crafting detailed, believable spaceships. Continuously evolving, blending artistic vision with technical skill to create compelling visual experiences.
MAIN SKILLS: Composing Shots, Cinematic and Natural Lighting, Understanding of Proportion, Depth and Scale, High and Low-poly Modeling, Sculpting, Modular Asset Creation, Shading and LookDev, Scene Assembly and Set Dressing, World Building, Knowledge of Geography and Architecture.
SECONDARY SKILLS: Color Grading and Beauty Tweaks, Terrain Generation,Scattering Systems, Procedural Texturing, Texture Painting, UV unwrapping and Layout, UDIM workflow, Storytelling, Hard Surface Modelling, Render Layer Setup, AOV, Drawing Skills.
SOFTWARE: Maya, Unreal Engine, Zbrush, Houdini, Substance Painter, Substance Designer, Photoshop, Quixel Mixer, xNormal, Marmoset, Arnold, V-Ray, Davinci Resolve, Gaea.
I am currently in Sydney, waiting for my visa´s approval, where I will have work permit full time. Also open to work opportunities across the European Union, with full work rights.
Skills
3D Modeling, Compositing, Lighting, scattering, set dressing, shading, texturing, Visual Layout