About me
I have been interested in Art since I was very young and after I saw the very first 3D Studio Max I've been hooked ever since. My love for 3D modeling and animation will never end as it's an area that is always changing and getting better.
Over 10 years of learning 3D/2D design I've packed in a lot of new skills and tricks, I have had experience at all sorts of design and animation, from full feature green screen production and AAA game models to children's book illustration, all of them needing the very best in 3D Art.
When it comes to more specific roles like making game models, I love getting as much detail into them, with a balance of Polys -vs- Normal mapping and attaining professional UV unwrapping and Textures.
SKILLS
Extensive Knowledge:
3D Studio Max & Vray, Zbrush, Adobe: Photoshop, AFterEffects & Premiere, BodyPaint 3D, Substance Painter, Vue-XStream.
Good Knowledge in:
Adobe suite, Xnormal, Crazybump, ShaderMap Pro, Unwrella, HDRI creation, Lightroom, FumeFX, Marmoset, RayFire, Cry Engine, Quixel nDo2 & dDo, MultiScatter, World Machine and C.A.T.
Skills
3D Animation, 3D Design, 3D Studio Max & Vray
Sector Experience
on 30th June 2016