About me
Graduated from an honours degree with a 2:1 in June 2011, and am now working on vastly improving the skills and techniques I have learnt during my time at university.
Video Games have been my soul inspiration from a young age. It pulled me in naturally and pushed my creativity into the skies.
currently I am improving my portfolio in order to obtain a job in the inspiring and rewarding industry of video games, as well as seeking jobs in the industry.
My goal is to become a useful asset to a developer as a2D and/or 3D artist. To learn, grow and improve, make new friends and progress as an individual with a team of inspiring people.
Specialties
Understands various video game art pipelines consisting of the concepts and designs to the final product as well as the costs, time and efficient of art creation.
Works well in a team as well as independently and is always happy to help wherever he can. Can bring enthusiastic, positive and professional attitudes towards the workplace and team as well as permanently wanting to better myself with every piece of art.
Area of Strength
- Stylised work
- Character and creature design
- Props
Skills
Autodesk 3dsMax 2008 - 2011, Adobe Photoshop CS - CS5, Pixelogic Zbrush 3.5/4.0 , Pixelogic Sculptris, Autodesk Mudbox 2010/2011, PaintTool SAI, Marmoset Engine, Unreal Engine 3, Adobe Flash, Adobe Dreamweaver
Sector Experience
Line Artist, The Chinese Rooms, January 2012 - Present, Contracted as a Line Arist, but helps in the texture and 2D artwork creation processes as well., Work from text descriptions and concepts to create final pieces of 2D artwork for the game. Within this process i work closely with the Lead artist and the Art direction to make the best possible outcome., Artist's Alley, Kapow Comicon 2011, Spanned over 2 Days, which consisted of taking paid commission from the public and other artists.
Awards
Officially creditted in 2 Guinness World Records., Fast comic book creation, Most artists to collaborate/contribute to a comic book