About me
I'm a 3D generalist with a background in graphic design and print; experimenting across all areas between 2D and 3D. I can model, animate, design in 2D and 3D, render, and add some flair in post.
I worked in print, advertising and in broadcast in the last two years, doing tech animations and simulations. I' ve also designed and animated characters; and have some good experience with particle and fluid interaction (Realflow) . My core skills are 3D modelling and texturing (both organic and hard surface) plus GPU based rendering. That goes for both mediums that I love working in:
Realtime Unreal and Unity engine, Marmoset Toolbag, Substance Designer and Painter, Element 3D
Pre-rendered Vray, VrayRT, Arion, Maxwell, iRay, and my newest gpu rendering favourite Redshift
In the last 2 years i' ve focused more on specific set of technical skills: interaction and simulation based on real world physics (as much as possible)
I love to explore the world under the microscope. I have a lot of passion for biology and chemistry.
....on par with sci-fi, computer games and VR
Skills
3D Animation, 3D Modeling, CG Modelling, Character Design, Graphic Design, Lighting, Motion Graphics, Post Production, Rendering
Sector Experience
CGI / 3D, Design, Print, Production