About me

I am a digital artist with a strong aptitude for creativity and technical design, gleaned throughout my time as a student of Technical Arquitecture at the UPM (Universidad Politécnica de Madrid) and also my time as a student of Concept Art and Illustration that bring me a solid background for building visual worlds.

As a Shading Artist at Telson360, a Mediapro Studio, I am acquiring expirience in the VFX industry, creating textures and shaders for environments and props, and also supporting the team in other task that involve modelling, sculp and layout.

Working closely with the team in such wide range of task under tigth deadlines, challenged my teamwork skills and my multi-tasking response.

As a 3D Generalist at Tecnatom, a engineering company, I have created engineering simulators for e-learning purposes for processes in places like nuclear power stations that demands higthly precise representation of the elements simulated and a great optimization for their use in graphic motors like Unity.

I am accomplished in the software packages Maya, Z-Brush, Mudbox, Photoshop, Substance Painter, Mari, Susbtance Designer, Arnold, Unity and Unreal and I work tirelessly to improve my skills in othe software packages like Houdini Fx in order to keep pace with the fast-moving industry in which works.

Skills

3D Modeling, CG Modelling, Painting

Sector Experience

CGI / 3D

Clients

TELSON

Recommendations
- 
Currently No Recommendations
Availability
Looking for work
Contract
Perm, Freelance, Remote
Location
Alcobendas, Spain/Madrid/Madrid, Spain
Skill Level
Middleweight
Languages
English, Spanish
Creativepool member since 17 July 2020