About me
As a 3D animation artist for video games and short films, I create realistic characters, environments, and special effects. My responsibilities include working with authors and directors to understand the project's concept, modeling 3D characters and locations, applying textures, rigging models for movement, and animating scenes. I also manage lighting and rendering to improve visual appeal, collaborate with other artists and technical directors, and incorporate comments to achieve high-quality outcomes. Keeping up with the latest industry trends and software improvements is critical to always enhancing my abilities and process.
Skills
3D Animation, 3D Modeling, Adobe 3D Tools, blender, CG Modelling, Groom TD, Houdini, look development, maya
Sector Experience
3D Light and Rendering, 3d modeling, 3D Sculpting, Animation, CGI / 3D, Look Development