Austin Hyde Sr Designer /​ Animator

ABOUT

Those who are blind experience video games differently, and the Xbox Series X was developed with spatial audio technology to make gaming more inclusive. To highlight this feature, Xbox worked with dream scientists to conduct a first-of-its-kind study with sight-impaired gamer Steve Saylor, who was led to a sleep state where he could describe his dreams in real time after he played the Xbox Series X. The dream-data was then faithfully recreated in a 3D audio story so everyone could feel the unique and amazing way in which a blind person experiences sound and gaming.

MADEIT CREDITS

  • MicrosoftClient
  • 215 McCannAdvertising Agency
  • Arturo PerezAnimator
  • Christian StewartSenior Strategist
  • Christina ChinProducer
  • Harold McKeonAccount Supervisor
  • Jerry TorgersonExecutive Producer
  • John FriedmanSenior Copywriter
  • Jolien NeperusProduction Manager
  • Jos JansenSound Design & Mix
  • King & CountryProduction Company
  • Mandi HoldorfDirector of Integrated Production
  • Mary Beth BarneyDirector of Business Affairs
  • Nichole GeddesCreative Director
  • Peter GoldsteinBusiness Director
  • Rick GledhillCreative Director
  • Ryan LowrieProducer
  • Ryan RileyStrategy Director
  • Scott DuchonChief Creative Officer
  • Shawn RaissiAssociate Creative Director
  • * D&AD
  • * Devina HardattManagement Supervisor
  • * Austin HydeAnimator

Who pooled - Xbox Series X: Walking in Steve's Dreams