About me
Architect Turned 3D Environment & Asset Artist
I left architecture to build worlds where no one needs permits and imagination sets the rules. Now, I create immersive, optimized 3D environments for games and real-time projects.
I'm skilled in 3D worldbuilding, environment and asset creation, with growing proficiency in Unreal Engine, Maya/3ds Max, and other industry-standard tools. Passionate about blending artistic vision with technical performance, I aim to craft game-ready environments that tell stories and engage players.
Open to on-site or hybrid roles in the United Kingdom, or remote positions, to gain studio-level experience and continue growing as a 3D professional.
Skills
3D Modeling, environment art, game development, Technical Art, Unreal Engine
Sector Experience
Animation, Architecture, Arts, CGI / 3D, Computer Games, Design, Gaming
Awards
Editor’s Choice 2024 | The Rookies | Game Design & Development – Meet BMO
#4 Ranked Gaming Artist