About me
I started to work with Maya as a hobbyst, 7 years ago. I knew this program through a famous PS2 game called God of War, which it seems to have been created with this program. Then my interest for CG began, so i started to learn this program with tens of video tutorials. After 7 years of training i learned almost everything of CG for Character design and animation; interior and exterior design as well. Along with Maya i learned a lot of other programs: ZBrush or Mudbox for normal mapping and high polygon modeling, Photoshop for texturing, After Effects for post production effects, Combustion (i personally use this software only for compositing), SynthEyes or Matchmover for camera tracking. As for the renderer i use mentalray that comes along with Maya, but i'd like to use V-Ray too.
Skills
3D Modeling of Interiors and Characters, Animation, Compositing, Texturing, Rendering.
Sector Experience
3D Graphics and Compositing